Hi guys, So I've created a model and polypainted detail over the top on a high subdivision level. The model is intended for VR chat, so I've later realised I need to decrease the amount of polys significantly (to under 20k). I can't seem to transfer the polypaint layer down to the lower subdivision model without it getting…
I cant figure out how to tone down the reflections on my materials. ive got a metal material, which is supposed to have a high specular, but not very much reflection. No matter what i do to the 3 (!) sliders i still get fresnel reflections at high angles which basically light up my model like its armageddon or something.…
Hi everyone :) I'm still new to 3d, so I'm pretty sure I screwed up a few things while sculpting with dynamesh. I wanted to create a normal map, but when I switch off dynamesh its unavailable, I don't have any lower subdivisions as well. How can I make the normal map in this situation? ;P
I have 4 environmental photogrammetry meshes created using Autodesk ReMake. They're all super hi poly. My plan is to arrange them together into a single environment, and generate a single lo poly mesh that I then bake the textures from the hi poly meshes on to using Marmoset. But they're super super hi poly! And I'm not…
Hello, I had once an image on my computer explaining how to weld and cut a higher poly cylinder to a lower poly... Imaginge you have an object with a fat base and its getting slimmer at the top, so you don't need as much polys as at the base. Exatly that was what this tut was explaining. Do you guys know of another tut…
It would likely distort the UVs a bit, but if you have some headroom there, moving back the lower jaw origin/joint would help a lot. Right now, it seems to sit below or even in front of the eye while it should be a good bit behind it. See your references (the blue dragon at the top left might be a bit hard to read, but the…
Hello, I got yesterday New Houdini. What i am trying to do is model based on ref images. I set images for background and side view but issue is that when i see mesh i don`t see image. Need the image in order to model. How to lower visibility for the model so i can see ref image behind it?
UPDATED: I've officially launched and am sending my babies out into the world! Check it out and see if it's something you could use. Low Poly Dinosaur Pack [ame] https://www.youtube.com/watch?v=9xRouhdV_Qc[/ame] I'm currently working on completion of a set of lower poly dinosaurs. Currently I have two models completed, the…
Hello everyone, First off: Sorry if this question is simple/obvious. I did some googling today and most likely I just searched for the wrong things, but I couldn't find an answer. My question is simple: Is it possible to retopologize/decimate a low-poly version of a high-poly mesh to an even lower poly version and keeping…
What you say sounds really promising, but what worries me is that those transforms are pretty much "free hand" unless you hit the key for the axis every time, and beside that X-Z Y are pretty much far apart in the keyboard... Seems like something that would work better for the blockout of some organic shape, and not hard…