Home Technical Talk

Zbrush problem with dynamesh and lower subdivisions

Hi everyone :) I'm still new to 3d, so I'm pretty sure I screwed up a few things while sculpting with dynamesh. I wanted to create a normal map, but when I switch off dynamesh its unavailable, I don't have any lower subdivisions as well. How can I make the normal map in this situation? ;P

Replies

  • JohnnyRaptor
    Options
    Offline / Send Message
    JohnnyRaptor polycounter lvl 15
    Dynamesh basically removes all your subdivisions, and creates a new mesh with evenly distributed polys. Turning off dynamesh will not bring back your subdivs.

    if you want to bake normalmaps in ZB from a dynamesh mesh, you will need to transfer your sculpted detail to a new mesh with subdivs.

    Fastest way to do this is to duplicate your subtool, use zremesher to generate a new base, use UV Master to create your UVs, subdivide it enough to support the details of the dynamesh mesh, and then project the detail to the zremeshed subtool.

    Once you got your details on the mesh with subd levels, you can then generate your normalmap.
  • Lexi888
    Options
    Offline / Send Message
    It's very helpful! Thank you very much for the reply!
Sign In or Register to comment.