Hi everyone

I'm still new to 3d, so I'm pretty sure I screwed up a few things while sculpting with dynamesh. I wanted to create a normal map, but when I switch off dynamesh its unavailable, I don't have any lower subdivisions as well. How can I make the normal map in this situation? ;P
Replies
if you want to bake normalmaps in ZB from a dynamesh mesh, you will need to transfer your sculpted detail to a new mesh with subdivs.
Fastest way to do this is to duplicate your subtool, use zremesher to generate a new base, use UV Master to create your UVs, subdivide it enough to support the details of the dynamesh mesh, and then project the detail to the zremeshed subtool.
Once you got your details on the mesh with subd levels, you can then generate your normalmap.