I made this in less than an hour, you could get good results if you Unwrap it correctly and you make a High poly model for it to bake some normals. 548 Polygons
Hi all, This is my first challenge i will do my best. ^ ^ [IMG]http://www.polycount.com/forum/<a href=http://imageshack.us/photo/my-images/543/breakdownq.jpg/ target=_blank>[/img]
hello people.just looking for some feed back on my house. Please tell me what you think (: modeled in 3ds max. unwrapped in blender. textured in photoshop. Poly count:548 Texture res:2048 * 2048
Not usually my kind of music, but that voice oo [ame=" https://www.youtube.com/watch?v=3lT1o8AQ8b0"]Radio 538: Within Temptation - Stand My Ground (live bij Evers Staat Op) - YouTube[/ame]
Video http://vimeo.com/14920809 [FONT="] 2496 tri - Body[/FONT] [FONT="]548 tri - Shield[/FONT] [FONT="]573 tri - Weapon[/FONT] [FONT="]256 maps -hand painted textures[/FONT]
dig the bike man, IE says 'Parse error: parse error, unexpected $ in /home/hking/public_html/hawken/inc/skillset.3d.php on line 438' about the link tho :/ link to what plugins we need?
I did a few: http://colors.brombra.net/details.php?i=438 http://colors.brombra.net/details.php?i=437 http://colors.brombra.net/details.php?i=436 http://colors.brombra.net/details.php?i=435 http://colors.brombra.net/details.php?i=434
I am curious about how other folks handle modular corners on buildings/structures. I want to wrap a seamless texture around 2 pieces that make up a corner. http://imageshack.us/photo/my-images/543/modularconundrum.jpg/
Yes, http://www.vvertex.com/forum/read.php?5,438 http://www.vvertex.com/forum/read.php?5,360 The guy says something about a workpath flag is passed to the command line.I have no idea on how tpo go about this. In the second thread,he says- 'seams Max is searching the contents relative to the project location rather than the…