This is going to sound like I'm gloating, I'm sorry about that. I am not posting this to rub it in anyone's face, but to tell you about some of the pitfalls of "The Thing That Should Not Be". Uh...? Specks I guess. Yeah, wait no. So in April of 2024 my beloved gramma died at the age of 92, of not wanting to live any…
Few question that I'm not sure regarding texture optimization, I don't know where to begin so it's best I state a few example that I have in mind. I actually started to ask myself these when I was asked to seperate the leaves and tree bark texture into two map which explained to me the reason why was as the leaves being…
Hi I was wondering what are the benefits of using a 512 x 256, vs 256 x 256 for example. I thought they used the same amount of memory and from what I seen 3d apps prefer the layout to be square. I'm just wondering what are the benefits of using a rectangular texture page. Thanks. Alex
Beginner here, confused about Quixel megascans textures. Particularly the texel density and scan area values they provide. I take it that to display the textures in their intended scale we should follow the listed values. For example, Brick Wall…
Hi, I use the HLSL function Texture2D.Load do retrieve texture information. These informations are 3 Texture Indicies, 3 Texture blend weights and 3 texture tiling vaulues. Now if 2 different texture indicies are blended which have different texture tiling values there are some kind of gridlines showing and i don´t know…
Modeling: -rocks far too lowpoly and too straight -actually, everything is too straight & clean right now. Move some verts around, make stuff crooked. -optimize bolts drastically. Either lose them or make them simple cones (no truncation) -optimize lock -metal bars are too thin and incorrectly placed -spikes too thick and…
[ QUOTE ] What i ment was 1500 polys and a a 512 texture is huge for a RTS to try to use, more so in the numbers that they are used in that game. I know that the game your modding is pretty damn buff and can push some serious polys and textures, but not per unit. A 256 is more than enough for a building textures and they…