For future reference about posting images IN the thread. 1) Thigh topology could use more loops to even the density. 2) Far too many loop terminations or star points on the sides of the head. I think you can spend a little more time cleaning it up. 3) Cheek topology could be much better, there are too many star poles..…
Hey there, I'm Noah Magloire, a concept artist and illustrator. Whether it’s a stylized concept or a realistic approach, I’m excited to dive in and make it shine and bring unique ideas to the table. I thrive on collaboration and love pushing creative boundaries. If you're looking for someone who’s passionate, reliable, and…
Hey , good try for your first attempt , let me give you a quick feedback.First of all ,if you have any reference photo , show it to us! 1) The barrel looks like its floating 2) The metal hoop is floating ( It suppose to be tight ) 3) The metal texture just doesnt look right . The wood looks kinda smooth and new , but the…
I am looking for a modern tutorial/guide to wind/wpo animation for Unreal Engine 5. Specifically for trees and realistic as possible. I cant seem to find any information on how to make one that isn't old or how I am supposed to setup the vertex colors for use in the shaders. Any help would be greatly appreciated.
Thanks for the images! Deciding on / adjusting the texel density a bit later has the main disadvantage of you having to redo stuff, so I wouldn't push it back too far. So now is probably a good time since you already have a couple of elements. Obviously, the texture for the chair would be smaller than the texture for the…
Take a look at a current build here and what you'll be working on! Build 1: Visual Style + Build 2: Visual Shader = Our game We are seeking two or more programmers for an adventure stealth game made within the Unity engine! If you want to make a kickass game with some kickass people, please take a look. In the scenes…
@iam717 what does it look like when you do "Clamp Result"? This looks like the information is blowing out or over exposing. And what are the factors the factor slider is lerping between?
Hello! We are looking for a 3D environment artist and character artist who can do similar art style to Diablo 3. We have 3 team members right now. Me as the lead director/designer and programmer, 1 programmer and 1 music/sound designer. Ouroboros Ring is a Action RPG 3D top down dungeon crawler that mixes elements of other…
Hi all, I have a few questions around building and using modular kits for environment layout. 1. How critical is it for a modular environment to be fully closed off? Meaning, all assets snapping cleanly to the grid with no protruding geometry outside of the layout of the scene? In cinematic work, I’ve often prioritized…
I'm looking for a small, four person team to help me design a survival game that is within my limits. This survival game would give players 2 real-life hours to collect, survive, and upgrade their tools and armor, before a final death match showdown. I'm looking for: * A modeler and a texturer. This can be the same person…