Hello everyone, I'm having a bit of difficulty with the focal length in Maya. I'm working on blocking out an environment based on a concept. I'm trying to adjust the camera's focal length in Maya to match the concept. The default in Maya is 35, and I've set it to 10, which seems to work fine. However, when I block out…
There you go Malcolm, a few more "baked in spec" screenshots below. Now it is true that there is indeed a cubemap/reflection pass on most of the metallic world assets to give them a nice dynamic sheen (whose mask is very likely derived from the specular map from the original stamp or asset) but one can still spot the…