could you not just create a small glow mask/map for the windows and create two materials with the same textures? just one has the glow... the other doesn't.
I see, thank you for the suggestion. Is it typical nowadays to create your high-poly mesh (in Zbrush I presume) first and then create the low-poly mesh?
At the moment I'm creating the 3D - assets for our upcoming 'robot product designer'. You can create a lot of different robots and this 'Flight Robot' is one of them.
Here is the mood-board/references I am using to create the character along with the concept art created by my buddy Dominik Nankivell (https://www.artstation.com/dominionarts)
Very nice work! The only thing that I would say is to use the lighting to create a focal point in the scene and use that to create a better sense of staging and depth. :)
anything that easy to upload and create thumbnail automatically :D. and of course, right-click save as allowed im wondering how to create CGhub-like dynamic thumbnail ,,,,
Finished off walkway pipe layouts so that they all connect. Created some pipe coverings that go around pipes that are entering the walls (creating a better transition).