Where can I find good tips on rendering for showcase? You model and texture an object and you want it to look its best for the portifolio or to deliver to a client, so, where to start? I ask because I see people that can make a simple sphere look amazing when rendered.. the guy create a sphere and make a metal or aluminum…
Thought I would post this, will probably help a few people wanting to make a billboard effect with static meshes. Drawbacks: - Does not take objects current rotation into account, meaning any custom Z rotation would break the billboard and become out of sync with the camera. - Only rotates around the objects Z axis. -…
Hey guys, need your help. How can I edit an object?s vertex colors based on its position? I basicaly want a position gradient as vertex colors (without having to paint them by hand). (3Ds Max and UE4)
Is there a way to combine a few highpoly models (rocks in my case) into a single one, that means deleting the objects that are inside eachother and welding the vertexes together. As they are pretty highpoly doing it by hand is not an option.
Hello guys! It is a pleasure to finally be part of community of Polycount. I have a problem with texturing bigger objects like walls. Attached picture is an example of final effect i want to reach: -two blended tiled textures, -one horizontal tiled texture on top/bottom, -few decals textures in specific areas. And that all…
Ive searched for a solution already and I cant seem to find the answer anywhere and its a bit of an annoyance but the change object color panel in 3ds max looks like this.... ...as if the view port is not showing all of the options below it. Any help would be appreciated!
I'm working on some objects that are low poly, like weapons and clothing around 250tris. Is there a way to add decals without using vertices? Do vertices even matter? I'm imagining it being like vertex painting. If I made a game in Unity where the user can put stamps on their clothes or weapons, how could that be done? Any…
So should I not be painting skin weights to connect the mesh to the joints? Or am I able to paint skin weights on separate objects too? I did try having all the pieces of the arm separate and then parenting each piece to the specific joints but Unreal doesn't understand the parenting as its a Maya thing so when I export…
So alot of the models I make for work tend to have an awful lot of holes cut into the sides of objects etc. I always try to 'box in' the holes and just tidy up the geo around it to keep it as clean, but not as optimized as it could be without having long edges running along a cylinder for example. Mostly this works ok,…
@pasha_sevez I want to get the mesh data of the FBX file object in view from MAYA.
We also want to compare the mesh data before and after editing the object.
Please