Hello, I'm sorry for bothering but I can't understand if there a way to launch specific Marmoset Toolbag scene with a python scrip. For example if I launch "toolbag.exe" " script-path" it works, but I can't start .tbscene files with a script same way. I will be very grateful for answer. My bad, solved this by passing…
Hello all. I'd like to introduce my sctript, called Anim Manager. [ame] https://www.youtube.com/watch?v=wSPcah6ohn8[/ame] You can buy it for 6$ here - https://gumroad.com/l/HXwqV This script pack for Maya 2016/2015/2014 will help you to improve your animating productivity in next fields: * timeline management and…
Hello Everyone I have this two pieces of codes for turn on and off an arm in my rig: //// select -r Jack:jack_ac_lf_elbowIK Jack:jack_ac_lf_index0 Jack:jack_ac_lf_index2 Jack:jack_ac_lf_index1 Jack:jack_ac_lf_index3 Jack:jack_ac_lf_middle1 Jack:jack_ac_lf_middle0 Jack:jack_ac_lf_middle2 Jack:jack_ac_lf_middle3…
Your portfolio apart from the title doesn't really scream tech artist. Tech artist roles are different at all studios but all you mention that is really relevant is kismet and uScript but show no examples, and while useful seems more like a level scripter role. You also mention cascade and have an example of hologram…
I have multisub material. With macrorecorder enabled I can see how max creates texMapList and texMapIDList when I open EditUVWs window: $.modifiers[#Unwrap_UVW].texMapList.count = 17 $.modifiers[#Unwrap_UVW].texMapIDList.count = 17 $.modifiers[#Unwrap_UVW].texMapList[1] = Checker () $.modifiers[#Unwrap_UVW].texMapIDList[1]…
Hey there, I'm having a small problem and somehow I can find a solution on the Internet. I'm trying to iterate over an array of objects and display face count with a for loop (not for in loop). I tried various syntax's but somehow I am not able to save the face count into a integer variable, what am I doing wrong? string…
Hi folks! My idea is having a mesh without skin and find the nearest bone and apply it skin from that specific joint. I have two diferents approaches 1st approach: get the xform translation in wordlspace as vector variable for each joint in the scene and compare the results with one mesh, get the more closets values…
I was tempted not so long ago porting stuff to modo. There was a company I was interested in that used modo for the modeling pipeline, but they ditched me in the end so my future is without modo for now and instead more maya/ max again. There are some usere here though that wrote some UV stcripts like align and some others…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
You mean some node based scripting thing? no. Kismet has its uses, but far too often people try and force it to be unrealScript, when its not really built for the level of control Uscript actually has. Also its just C# man. Combined with Monodevelop's intellisense/autocomplete thing. Its stupendously easy to learn. (though…