Hey folks, I former user in XSI and working in Maya past 2 years and Maya is a severe shortage of Quick Primitive Creation from poly, edge and vertex normal. I know few ways how I can do it inside Maya, but it needs a lot of click-clack and I hope Maya have an easy way to do it. Here a video how it works in…
Bifrost is now an open graph. For now more a Fx tool but there is more in the pipe. https://area.autodesk.com/blogs/the-maya-blog/introducing-bifrost-for-maya/
I don't know solution to that exact problem but just in case you are not aware, maya has an incremental save feature. just toggle that on in the Save options. Anytime working with an error / crash prone part of maya (xgen is pretty buggy), it is always good to just spam save and then if you get any weirdness, roll back to…