What I was expecting years ago; took them long enough. From my understanding this is formally a mix of Softimage ICE now in Maya; therefore what happens with SoUP, possible merge the tools now into BiFrost.
This is interesting, good for Maya users, although it will introduce a new learning curve. It appears Autodesk has given up on sculpting as Mudbox is near dead as there will be no more beta's. Unless Mudbox in Maya is just as slow as what has finally arrived to Maya with BiFrost node graph.
The reason why I believe Autodesk came out with BiFrost in node graph was simple everyone else has a node graph and especially Blender, although what a silly move to wait for one of your competitors, which is Free to release a node based approach for geometry etc.
BiFrost in it's new release should have been released a long time ago, not a wait and see approach; sure some may say that is playing it safe, but is it really when Autodesk had the technology with BiFrost already for years and could have been more or less ahead of everyone else except for Houdini, which is a master in FX but a deep learning curve.
As I said, this is good news for Maya users; it will give more control along with MASH, possible MASH nodes will, if not already be available within BiFrost there is alot of control. Since Maya is the master at Animation and Character Animation I'm guessing this will be great for rigging along with Python.
It was not a wait and see approach. It really took that long to create this new software. Its not just a graph. Everything is new. It does bypass the maya DAG its a standalone graph in the backgound. Bifrost does not need maya to compute its only using the ui.
The Bifrost we had a year ago doesnt have that much todo with the Bifrost Board. If you download it and take a look you will see the "old" Bifrost is still there.
I am not sure if I am doing something wrong but it seems extremely slow to evaluate. Like I have to wait 2-3 seconds of maya freezing each time while the graph recompiles every time I change a parameter on the particle emitter node.
The speed depends on how much data you create. Use lower settings or stop the caculation if you do some changes.
Bifrost is made to create highend FX its not to create something fast. Those solvers are based on the latest papers.
How much system ram do you have? Everything below 64gb wont be fun to work with.
I have 64gb. It's like really slow on simple stuff such as emitting particles from a sphere and adding turbulence to them. I must be missing some setting somewhere or doing something wrong because I can't imagine they release it in such a state otherwise.
I am not sure if I am doing something wrong but it seems extremely slow to evaluate. Like I have to wait 2-3 seconds of maya freezing each time while the graph recompiles every time I change a parameter on the particle emitter node.
its problem with the bifrost compiler when ever we change a parameter of simulation graph it will recalculate hence it freezes.this is a known issue and they are fixing it. just follow the link provided to get more information about this. https://area.autodesk.com/blogs/the-maya-blog/how-tos-for-new-bifrosts-part-1/
Agree thats cool but not ready yet. Things like that will be slower than in the maya DAG. There are updates planned to make "rigging" much faster and more fun in Bifrost.
Max devs first implementations are focused on procedural modeling and building modifiers. Max/Maya Bifrost teams are actually working closely on this and sharing work. Very early stages, but the last 2 years have been the groundwork and it's expected to ramp up over the next year. I've tested it in Max and it has serious potential. A lot more high level than the(soon to be deprecated) MCG was(is)
thanks for sharing the overview. lets hope there will be more compounds that are more user friendly in the near future. As i liked to use it for procedural modeling. Stuff like this Procedural staircase I built using MASH.
L-Systems? I didn't hear anywhere else mentioned they might include this soon. I have only seen Maxime doing his magic in Bifrost and made his own thing.
If it true then that's really great! That one will be super interesting for sure...it can be used to make a lot of very interesting things.
Replies
https://youtu.be/_3-bKGZwdbQ
This is interesting, good for Maya users, although it will introduce a new learning curve. It appears Autodesk has given up on sculpting as Mudbox is near dead as there will be no more beta's. Unless Mudbox in Maya is just as slow as what has finally arrived to Maya with BiFrost node graph.
The reason why I believe Autodesk came out with BiFrost in node graph was simple everyone else has a node graph and especially Blender, although what a silly move to wait for one of your competitors, which is Free to release a node based approach for geometry etc.
BiFrost in it's new release should have been released a long time ago, not a wait and see approach; sure some may say that is playing it safe, but is it really when Autodesk had the technology with BiFrost already for years and could have been more or less ahead of everyone else except for Houdini, which is a master in FX but a deep learning curve.
As I said, this is good news for Maya users; it will give more control along with MASH, possible MASH nodes will, if not already be available within BiFrost there is alot of control. Since Maya is the master at Animation and Character Animation I'm guessing this will be great for rigging along with Python.
It does bypass the maya DAG its a standalone graph in the backgound. Bifrost does not need maya to compute its only using the ui.
The Bifrost we had a year ago doesnt have that much todo with the Bifrost Board.
If you download it and take a look you will see the "old" Bifrost is still there.
Bifrost is made to create highend FX its not to create something fast. Those solvers are based on the latest papers.
How much system ram do you have? Everything below 64gb wont be fun to work with.
One of the developers will take a look.
https://forums.autodesk.com/t5/bifrost-forum/bd-p/6060
just follow the link provided to get more information about this.
https://area.autodesk.com/blogs/the-maya-blog/how-tos-for-new-bifrosts-part-1/
Shortcut ctrl + .
https://twitter.com/duncan_rudd/status/1160313955077767168
There are updates planned to make "rigging" much faster and more fun in Bifrost.
Next drop of nodes will be.
https://forums.autodesk.com/t5/bifrost-forum/post-your-compounds-here-for-sharing/td-p/8971017
https://vimeo.com/355178027
Original Thread here. https://forums.autodesk.com/t5/bifrost-forum/procedural-partly-deforming-pipe/m-p/9501074/highlight/false#M2132
Special Thanks to Maxime!
https://youtu.be/rXzqYRhATxs
Raycasting is a great addition.
https://area.autodesk.com/blogs/the-maya-blog/introducing-bifrost-21/
https://youtu.be/rUY9pO7UCjs
https://forums.autodesk.com/t5/bifrost-forum/shell/m-p/9757162#M3052
https://youtu.be/4D02lB-Tq4Y
https://youtu.be/me3ZGN_W4ZE
https://youtu.be/mnFAGtaODig
https://youtu.be/ucnyMu3ohTw
https://youtu.be/JQIWF8W-03I
https://youtu.be/udMkYfQgIkY
L-Systems? I didn't hear anywhere else mentioned they might include this soon. I have only seen Maxime doing his magic in Bifrost and made his own thing.
If it true then that's really great! That one will be super interesting for sure...it can be used to make a lot of very interesting things.
https://youtu.be/pkD3dBc0pis
https://youtu.be/OzGpQo_WNrY
https://youtu.be/WsjWZf8uIWc
https://youtu.be/QNjnY4fFc4s
https://join.slack.com/t/bifrostaddicts/shared_invite/zt-m6jg2ee9-jCHNbWodBNMDe5YaWUD7jQ
If you need help there is a Bifrost Discord.