I am new to UE5.. Is there a good asset browser that can store meshes (with assigned materials) and materials for later use in othere scenes? I have found Connecter, wich looks very good. but 50 € a month..
Anybody know about a way to assign multiple materials to a mesh via a mask? It would be impossible to assign the materials via faces in maya. Basically the idea here is to have lots of little details on a mesh get assigned a refractive shader while the rest of the mesh is a standard metallic shader. After a bit of…
Great thanks! I was able to install it and assign it to a hotkey and put it in my toolbar. However when I'm in my UV editor and I select two or more verts and then run the toggle for the script nothing happens. Am I using this wrong?
I would like to select a model, than click a button and have it select all the faces on the model that do not have materials assigned to them. Anyone written this yet?