Hi! How do you pack more details into larger terrain meshes? Lets say I want to build moon like terrain. 500m x 500m area. If I texture it in Substance Painter with 8k PBR materials I get about 16 pixel per meter resolution for color, normal maps. If I look it at close range it looks pixelated, not so bad, but,... I cant…
Working on exactly this. Developing my 3D prop workflow by learning the ropes of Substance Painter and understanding PBR and UV's in general. Gannon said:
Wow a lot of great resources. In addition, when Megascans and Substance Designer ships with PBR Gametextures materials it should be easy to get the values.