Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
Atlas, the carrier of Earth, has been defeated so who is there to carry the world now? The gods have used the matter that once was the planet Mars to create Onus, a beast so large the world snugly fits into his backpack next to his iPod and peanut butter sandwiches. The gods have hardened his soft dust like surface into a…
Transform a textured low-poly 3D mesh into a detailed high-poly sculpt so I can bake normal map. It's a chibi but has defined muscles, you should have strong knowledge about man's heroic muscles. We will need a zbursh file, progress images, or a video of the making process (so we can use it on social media). Budget: $150.
Just curious since I've been here so very long besides color bleeding "possible issues", with what i will mention what other issues are there to it? When we where learning this stuff back in the day (& this also works for concepts) was work on it at any resolution & then scale it down by /2 sharpen [not over sharpen], & do…
Hey everyone. I'm going to learn rigging. I already have a basic understanding of rigging in Modo. Enough to rig the most rudimentary characters, and objects. That being said, I know there is massive depth to it (modo) and its untold possibilities. So I am going to use this thread to document my learning process in Modo…
Hey, So I recently convinced my studio to get a couple of quixel suite licenses. I had used the old ddo and liked it (though it crashed sometimes, not even close to this) so I thought it'd be a good idea. Also the entire logic has changed, kind of annoying. Using Photoshop CC with latest update, along with marmoset and…
This is my Final Major Project as part of my university degree. My project is a survival game set in Alaska and based on harsh survival conditions. This post is to document my progress and to gather feedback and critique in order to better my skills and my process in Environment Art. What i have within the environment so…
I think you've already got a good understanding of how this kind of anime post-processing works based on your initial post (a faint blurring on a duplicate of the lines layer, some glow effects on the flats, some color correction, and so on). But, attempting to recreate it on your own lines and flats loosely based on a ref…