The metal is looking significantly more hand painted. The rock is almost looking like a hand painted spec map now though. One of the other tricks to getting a hand painted result is to vary your colors. Currently your painting work is very monochromatic. Try pushing your highlights a little warmer, or adding in some…
I agree with Vesius. Lighting aside you need to push the geo for sure.. this is looking like dreamcast/mobile device poly budget area. are you using reference or ceoncept for any of your assets. texture are looking flat and blurry in some areas. but keep going there is only one way to learn and that is by moving forward…
This. I watch a ton of baseball and I bought the $120 MLB.TV package specifically to watch it on my TV via my PS3. Two weeks without the PSN means two weeks of my subscription are lost as well. Considering I'm trying to push the video from my PS3 to a Bravia, I've got nothing against Sony in general, but their shitty…
Hey there :) I think the shape of your face needs some work. The eye sockets need to be pushed in more and the cheek bone sticks out too far. The jaw bone is also too curved, it need more of an angle to it. Here's some images showing what I mean, notice how the brow sticks out much farther than the cheek bone and the eyes…
Looks nice. Agree with Dimfist for the glass thicknes, especially on the botom. I don't know if you can do that but it could be cool not to do a full bottle, could try to do it slightly empty : Also, I think that the blackness of the label is reflecting into the liquid, which gives this black color in the photo. Well…
The artwork is pretty solid. You have these great models, but I'll be honest when I say that they're really suffering due to poor presentation. One way to make your portfolio pop is making your model sheets interesting, rather than using just a grey background or a gradient. I challenge you to push yourself further and…
Yup, they'd be adding a lot of extra verts, especially if its one of the auto methods that gives every face it's own island instead of trying to at least pack them in groups. I lack the knowledge to know if this would also complicate tangent-based normal maps, but I wouldn't be surprised. If they're lazy, you could at…
The thing w/ modeling creatures, is that well... there easy. sculpting a creature dosnt come with rules like suclpting a human or (somthing I find difficult) an apealing female human. What Im saying is that you can break as many rules in anatomy and porportions as you want and then call the sculpt a creature. I suggest…
Are you making the cage properly inside xnormal? 3D viewer > click show cage checkbox, then push the cage out a bit, then click save and click "yes" to the auto-allocate box that pops up. Then bake. I was getting similar issues, but finally got perfect bakes after learning to do this. On a side note those UVs are quite…
yeah hockey, pretty gay rockstar, pretty gay. how about some real sports, ones that really push an athlete to the limits... you know like nascar. i would like to see a russian last 10 seconds in the middle of the track with all those trailers and drunk rednecks. i bet that red ruskie pinko commie ruble head wouldnt last 10…