Hello everyone. i got a problem everytime i try to edit 2 normal maps togther in photoshop. after i export my final normal map and view it in substance it shows with alot of artifacts and kinda pixilated tried to export it with huge scale same problem i also tried to disable sRGB in export settings also same problem.
Hello Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly created folder and send it…
I am exporting from Maya 2013 using the existing FBX plugin forcing it to export as ASCII FB 2012. Any idea on the smoothing issues here? Exporting for UDK ;)
Ok, here is my problem: I get managed to export my 3D - Charakter with bones and to show him on screen. I made a short idle cycle and try to export it. I can see my char in pose inside my m3g application and in the m3g viewer. But there is animation exported with the char. I can´t see any animation, if a try to press the…
Hello, Is there a way to export your scene with the same name (overwriting old one in process) using the exactly same properties without the need of going to File -> Export (or even opening the export window at all), something like updating the exported file?
And also to import/export vertex colors, aye.... But it will import/export SBM files only. I'll also write a OBJ exporter(this one for xNormal) to export the vertex colors ( "vc" elements ).
When you export to FBX from Max it creates a file with different animation tracks (Take001 is the first track by default). Does anyone know how to export so that you can have different animations exported into different "takes". I would be more than happy to use some other tool to merge animation tracks from different…
A new LWO exporter is available that also exports vertex normals (an add-on for custom vertex normals is compatible with this exporter). Tthe exporter is idTech compatible - might be interesting to some people here. http://www.blenderartists.org/forum/showthread.php?336749-The-LWO-import-export-project
Does anyone here used datasmith files for games? What about optimisation and workflow? I have a huge model exported to datasmith (pretty similar to Hillside Sample), and I'm figuring out what is the best pipeline optimizing it for game