Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
Hi people, We are a small team actually working on a post-apocalyptic open world RPG game working on Unreal Engine 4. Looking for 3D artist (for making human character), animator and VFX artist to join us in this project. What tools do we use ? We work on an svn server in group with subversion and talk/share about the…
Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
Hello! I'm looking for remote work in the United States. I primarily digitally sculpt but I have experience retopo, UVing, and texturing. Currently I'm learning Substance. I have my own workstation and software licenses. I am ready to find the next opportunity. Portfolio Link: https://www.artstation.com/lnus Work Samples:…
I'm trying to achieve this effect in Maya: I'm able to model the triangulated, hard-edged, subjects but I'm having trouble with the shaders and lighting. A few specific questions: How can I achieve the hard edged shadows without an overly intense light? Is there a way to achieve this textured paper look without resorting…
I'm using GIMP, the image is a 4096x4096 tga file, converted to vtf etc... it lookks like this in GIMP (1st attachment). Even from afar you can tell something is wrong (2nd attachment). But it get worse when it gets closer (3rd attachment). Any advice on making the lines look smoother? i've tried everything i know, which…
Hello Polycount Im looking to add some new 3d models and experience to my portfolio, I enjoy modeling low poly characters for games. Anybody that wants some characters modeled for any project they are working on send me an email at srussell3d@gmail.com. I will attach some of my past work in my email to you all so you can…
Hi, my names Alex Tabone and I'm 3D Artist with 8 years of experience 3D modeling with knowledge of both the Game Development industry and the Architectural Visualization industry. Portfolio: https://www.artstation.com/alextaboneDemo Reel: https://vimeo.com/278401510 Email: alextabone5@gmail.com I can Model, Rig and…
its a good start, for sure...and alot of work ahead but i would say focus on one thing before you start jumping around....like your main building/area is still in the block out phase and you havnted added the orb thing yet, where is the reference for the building with the curved corner? its looking good though, but looks…
you can try in gamedev but your thread will be just one more from hundreds. and the 15% sales bla bla blah. will not get u anything good.. LOL "the game has ideas taht no game have been ever created cmon make it look serious" that doesn't help to.. Like Darth said post what you have till now some story or\and whats the…