The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
I created these two busts after starting the new Ranma 1/2 show on Netflix. They’re modeled to resemble two shots from the original opening! For this project, I used Maya for modeling and rendering, with toon shaders inside Maya to achieve the final look. I then used Substance Painter to create masks and textures for the…
Yeah, just looking through the include files. Although if you hover over the input slots in the editor, then it'll tell you in the tooltip what texture channel it derives the information from (they aren't automatically generated - it's just written out in the custom shader inspector). UnityStandardInput.cginc has the…
WhimsyTown Vol. 1 – Scenery Essentials is a stylized 3D asset pack designed for Unity game developers and environment artists. It includes a charming collection of low-poly props to build cozy medieval or fantasy townscapes. This volume features handcrafted scenery elements such as market stalls, carts, barrels, fences,…
Untextured models always feel unfinished. For the pistol, include both the hi & low poly models. I'd have to agree that you should include environments if you are going for an environmental artist position. Also, make sure you include in-engine renders. The white background is rather stark.
One thing that would be helpfull would be to get some of the results of how productivity and working hours are related. It is difficult to find research on as most of the research money has been invested by the employer on how best to measure the number of hours actually worked to avoid cheating rather than how it affects…
Hi there. So like to share this boat asset i'm making for the game. I'm including the reference i based it off of. I'm not trying to get it exactly like it but just the general sense of it as it as it for a gamejam. Also showing the wireframe to see how the topology looks. Just like to see about any critique I could use to…
Telltale Games grew to become an industry leader in episodic delivery of narrative games, winning numerous accolades for its best-selling titles. Working with a small team of talented industry veterans, we will honor that tradition while also pushing the boundaries of the way players consume and experience interactive…
About Project Reality is a free modification for the Battlefield 2 (BF2) game/engine which aims to create a realistic combat environment for gamers. This includes adjusting the games various elements including physics, visual effects and game play. Along with changes to how the game handles, the PR team intends to include…