Yeah I've been working with Maya for about a year now, though, hardsurface modeling just feels more paced and natural in Max for me. Just my taste ;) Also, extended mags are being served! They don't look like airsoft mags to me anymore :D
i'am really only doing hardsurface stuff, but i gave it a try some time ago first human & first sculpt in one go as you would say sry for the quality, had to go way down with the quality because of filesize =( i might get used to it
Every day so far. That said, it's character art so it's a given. I've never been a fan of hardsurface in Maya, despite that being the best way to do it, so I usually sculpt all of my details and stuff in zBrush (making it my most used program).
Hardsurface environment is quite a nice! No idea who the artist is? EDIT: I did some research, it's a map called Factory 501, from a game called Skyforge. The artist should be him: https://www.artstation.com/dmitrysmirnov but I'm not 100% sure. Can't find the concept artist though.
Check out ADN Tools and Crease Plus: https://gumroad.com/l/adntools https://gumroad.com/l/CreasePlus Also boolean + Dynamesh(Zbrush) is a lovely way doing hard surface highpolys. http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1
Also had this personal piece on the side, fan art of Gaul the Ape King, I really want to get into hard surface sculpting on characters such as armour, Looking forward to the fur and learning to do hardsurface in Zbrush, it's been at the block out phase for too long, crit welcome
Finally figured out how to make nice and fine hardsurface on Zbrush I've also reworked the chest, his face, his pants and few other things Also if you know how to make nice looking fur for the boots let me know your tips :)
Hi, my name is leonid, I am 3d/texture artist with focus in hardsurface assets I would be interested in doing props and Environment work my portfolio - http://www.lkuzyakin.com/ i charge 30 dollars an hour I would be glad hearing back from you
Started to create a character based on the last head. Mostly testing hardsurface-ish objects in zrbush. Blobby dynamesh blockout for now, planning to do a clean retopo for further detailing later. Not to sure if I will actually finish the character, for now it's more of a testing scene for different techniques.
Hi guys, I decide to start another project to keep practicing on hardsurface stuff on 3ds,so i decide to model my pc case,starting from the screw :) Actualy the low poly of this screw is 6000 poly,i feel comfortable working with a lot of geometry lol,hope that my pc can handle all the stuff :)