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Best high poly workflow in Maya?

polycounter lvl 13
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BradleyWascher polycounter lvl 13
Hey guys! 

So working in Maya I've always done my high poly the traditional add edge loops, smooth mesh preview, and then convert smooth mesh preview to polygons. 

Is there a better faster way, plugins or tools you use to increase your workflow? More specifically in regard to hard surface models.

I was watching chamfer zone's video and in max he uses a chamfer all hard edges modifier, then a turbo smooth, anything like that you use in Maya? 

Any an all insight is welcome :)

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