Like others have said, I would build a pc that costs only 1300-1500 bucks and upgrade/build a new one in 2-3 years. This way you get a lot more bang for the buck. But if you really want to spend your $4000 at once you could go with something like the following: CPU: Intel Xeon E5-2687W v2 (8 Cores, 16 Threads, 3400 Mhz) -…
looks like unwrella for zBrush hmm I am not a fan of these idiot UV tools that automate everything. Maybe nice for the lazy person and tech noob so that he can more focus on the artistic side - but even this has its limits (like non control- able seams) and its just a small improvement at first but at a whole not always…
Gimp can do most of the things Photoshop can do. It's got a single-window mode by now so floating window mess is history. Vanilla Gimp isn't terribly good for painting with a tablet, but there are smaller external programs that can take that role. I personally like Mypaint. Gimp and Mypaint share the .ora (open raster)…
All you're missing is a torus and a teapot! But seriously now... If I come across as harsh, I apologise in advance. The model looks like you made it out of cones and cylinders, which is fine. But when the geometry still looks like cones and cylinders, then something isn't right. Armour is very modular and made up of lots…
Hopefully we will catch most of the issues in the patch. I think we did go a little crazy with the graphics but we wanted something that could hold up graphically for a while to come. Try to keep the shader quality on high as medium drops out the bump maps all together (low kills the poly grass). Im going to be posting…
Might struggle with material blending and landscape in this. I did some research on Gaea, and it seems like the best option for making the overall landscape. For the ground around the trees and face, I made a simple cone mesh to better blend the elements together. Started messing around in SpeedTree to get a base mesh of…
Does anyone use it really? Any improving in photo to normal map generation? From what I saw in youtube videos it looks like it generates small 1x1m pieces , repeating like hell and not much of a help. Am I wrong . Same reason I hardly use megascan textures. What about crispness of normal and height map? Looks a bit blurry…
tldr; Can this be customized at all by the user or is it hard coded in the .exe? I haven't tried to play with the AA option in 3, since i can't touch 4 atm. (taking bout the renderer, not enabling AA on maps more edges of the mesh on lower res.) longer: By my outsiders observations, it seems the option of 1/2 quality…