Hi folks. I'm currently working on a personal project and I thought to share some updates and work in progress images. Nothing is really set in stone but personally I like the style that I have and I am aware that some models might need to be resculpted afterwards. I am working on this outside my regular job, on my free…
Artillery Games is looking for a Visual Effects Artist to help bring life to Artillery's first title, Project Atlas. We're turning the idea of a real-time strategy game on its head and looking to build a lasting, iconic universe with an engaging story, compelling units, and ultra-fun multiplayer battles! We are looking for…
This is an environment for a Indie game (or VR experience etc) I'm creating. This vertical slice of the environment is mostly complete (apologies for not posting earlier WIP renders of it), but certainly not finalized. Goals: I'm working towards an Indie (i.e. affordable) approach to asset creation that is similar to…
I see three major changes you've made to human proportions: Flat brow, wrinkled up nose and the mouth. I can see what you're trying to do, but the choices don't come together as well as they could. Compare it to this (Iron Maiden - Killers cover art): The unusual way that Eddie's face is distorted gives him a very…
hey soulsteady, as an artist who uses heavily based anime as a personal style, I have this advice for you. Follow the advice of the guys that posted before me. Learning good anatomy makes anime a whole lot better. Most of the top guys in japan are insanely good fine artists and painters that stylize their way towards the…
wrong :x Even if it's a crude concept you really should have something to refer to. Is this going to be a normal mapped character? If not you're way too high poly. Even if you smoothed it just to render, that's pointless because it will never look like this your leg joint starts are so small I'm pretty sure it will be…
Thanks for the replies, I think this gives me a good idea of where to go next. I think I'll make a few more changes to the model. d00kie: lol, yeah I too felt this gun was a good mix of organic and hard surface. Thanks! crazyfingers: I always feel like just slapping objects together wastes texture space, but I see what you…
Thanks Bryan! And I am definitely not as deep a person as you are making me out to be lol. When I start a new project, I usually spend a couple nights just going through hundreds of concepts, illustrations, and photos to see if anything inspires me. In this case, I had an idea that I wanted to do a female african american…
The model looks nice! Geometry and color choices look good! One suggestion I have is to maybe give another pass on the roughness/gloss map? It currently kind of looks like everything is covered in the about the same roughness/gloss value, giving off kind of a plastic resin vibe over the model. I'd suggest tweaking the…
I'd suggest really going back and defining what this character is all about. what's his story? What's he do for a living? Is he good at it or does he suck at it? These are the kind of questions you have to ask yourself in order to make a character come to life. I did a quick paintover based on your design. I hope it helps!…