Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hello, im new to dDo and try it at the moment. I Export a very simple mesh from Maya to a Triangulated OBJ. Uv Map is right the ID Map is generated by NightshadeBlockout.py Problem is: The mesh is right loaded (seeing in 3Do correcktly) ID map isn't in the right Position (see Screenshot) What i Try: Exported to Single…
I've been working on this AK-47 for a few hours now, and most of the work is done, but I don't know what else I can add at the moment, can you offer me any suggestions or critiques about what to do next. If so I'd be very grateful. Renders: Wire Frame Renders: Bear in mind, this is only my third model, the Polygon count is…
Hey there everyone! my name is Jordan and I'm a new member here at polycount :) I'm a 3D modeler from Israel and recently I've been working on a female model and I've got to a point where I feel kind of stuck and I would love to get some new perspective and critique about my model thanks to any replyers in advance :)
I was wondering if there's a way to preview the curvature map that DDO generates. I'm looking to replicate the same exact steps DDO follows to create this map but I've been unable to achieve the same result so far. I've already tried using the cavity/curvature map converter in NDO but the result still isn't the same as…
Hi guys! First time posting my work. Here some of my sculpts that i did recently : Here some busts I made in ZB for pratice, I made them from a sphere in 2h max. And finally, I'm working on this bust right now. I would like to do a sculpt and a render more realistic than the others to step out of my comfort zone :
I've tried to make the tall cylindrical shape in the center of this photo in Ndo a couple different ways, but have failed thus far. It just a basic cylinder with tapered edges. How would you do this in NDo?
It's my second time trying to make a custom paint skin, there's still some work to do but I hope I got the theme right at least. No fancy preview images yet, no idea how to produce 'em. Texture file ATM: Hope you guys like what I have for now. Hopefully I'll manage to improve this skin over the next couple of days.
Sometimes when creating a new smart material in DDO (possibly just normal materials as well) I run into the error where instead of creating that smart material once, it creates it 4 times. Also in all of my other textures it then takes specific pieces of other materials I've created and rearranges their parts. For instance…
Hi I have a simple project with just one material. Saved it, Opened it up (all fine) pressed the "Open the Reimporter..." button and got this error System.ArgumentException:Parameter is not valid. at System.Drawing.Bitmap..ctor(String filename) at DDO.IDMapper.GetAlphaXml() Any clues what has happened I must say, this…