I (naively) assumed they'd done it properly Hacks like that explain why it breaks down under some circumstances edit: ok so I've had a look . Hopefully this helps with some of the weird bits The only variable they seem to be using is the builtin $sizelog2 -which is log2(pixel size of the input) == log2(512, 512) == (9, 9)…
Need to fit color range into half of its current. (So like 4 bit vs 8bit) How would you solve this? We are using a Blend with a 16F 50% grayscale at linear dodge. Then doing a 16F grayscale of that result with Multiply. At the end we reduce to 8bit. It gives us close results, but I keep thinking we can do this with less…
What you are asking is quad re-mesher. As far as i know Blender doesn't have it same good as in Zbrush, 3d max or Houdiny. Same as in Zbrush one is having been sold as an inexpensive addon for Blender with a free trial. Neighter of them are good enough to make clean cutting edge of a blade for example. You can try nodes of…
Hi Guys, I haven't found anything on this yet in the forums, so I was thinking I might post it. I'm currently working on my final project for my Bachelor and I have run into a problem... on the UE Aks Forum thingy nobody answers, so I thought I might ask here since you guys are a lot more active. Now to the Problem: I have…
Hey guys. At the moment I am using my sparetime to create some usefull nodes for Substance Designer that I am going to share for free. I was wondering if there are any nodes that you guys desperately need and I could maybe take care of. I am not a programmer but I will try my best if your suggestions make sense! ;-) Thinks…
Hello fellow forum mates, I am slowly engaging myself with Maya, but I have multiple problems when it comes to understanding the node system. I have worked with nodes before, so I do understand the concept of nodes completely. But when it comes to Maya, I mostly hit a wall. I cannot seem to get hold of the random inputs…
As i said: none of them contains those old SDF nodes. They have new one SDF which are complitely different thing. FTP with old builds no longer contains any alpha versions at all.
Is it possible to change the Random Seed Value with a Node rather then having to duplicate the previous nodes giving you two nodes with 2 different seeds? For example, If I want to combine 2 different noise nodes, currently I need two nodes, each with a different seed setting. It would be good to have one Noise, which…
Here is the change log of SD 5.0, in bold the main new features. Changes: [Export] discard Alpha channel for TGA and BMP when it is full opaque [3d View] Set the PBR shader by default [2D View] Switch to view image as alpha premultiplied [Parameters] Size: Add a Width/Height lock / display values in dropdown lists…
Maya is not without its heaping helping of bugs. Your experience will also depend largely on which version of Maya you are using. I find 2013 to be the most stable, least buggy version so far, although I haven't really given the newer versions much of a chance since the service packs have been added (though I am growing…