Install from file, places it into a folder, which doesn't work since it's missing a __init__ file(I think) I just tried it, if you place weight color.py in Users\Username\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons (Restart Blender/Reload Scripts) then enable the addon, it shows up.
You might have to save the project file before hand (which should save your grid/image plane setup). Then if you run shadow box and it messes things up, you can still export the newly created tool out as a separate ztool file, reload the project, and then import & append the tool.
i always bake to files only (in the RTT options) - the shell material/other options are crap and never work quite as you'd expect - and have the target map assigned in another material 2012 does seem to need a bit of a kick up the ass to get maps to reload but usually just jiggling the viewport is enough
Another problem , I recently painted another part of my model , a subtool ... once satisfied I saved and I went to do other stuff ... now after some hours I reload the ile and I find the subtool is with the classic red material and seems not to have kept the material I applied why?
I had the same problem once in a while for no reasons... reloading the shader fixes it. The bug only shows up outside the 0-1 uv range, that make me think that it might be some sampler state issue. Maybe once in a while it doesn't use the default parameters, so I might need to specify it.
i thought it was good fun, but then again i liked the matrix reloaded... it wasn't the two towers, but i still had lots of fun, i'm sure the third one will kick ass, but honestly i don't think it needed a sequel, i think the first movie would have been fine on its own.
I'll post the same reply here that I did in another thread: Customize - Preferences - Viewports - Configure Driver - Change "Download Texture Size" to whatever you want. Or check "Match Bitmap size as closely as possible" for the best display quality. You'll need to reload the scene before you see any change.
Marmoset also has struggles for me on refreshing FBX, it must be a cause of the object hierarchy changing and marmoset not properly associating things after a reload, but usually related to subobject positions What helps is just deleting the model and importing it again as it were new in my case
Toolbag 2 has an option to auto-reload the textures. I don't remember exactly where, but it's probably under the preferences settings. And for re-exporting all the outputs of the current graph, you can use the green arrow in the 2D view to export all of them at once.
-Glow map (for incandescent things) -gloss map -Better shadows -shortcuts for reloading textures and/or auto texture reloagind (this way i can texture in photoshop and see the changes quickly in toolbag) Iguess thats what is currently missing for me. Thanks 8Ml for asking us :)