I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
Finished my piece, enjoy! This game is so sweet and has so much potential, I love the crossovers they are adding and I hope I can win this contest and they get the funding needed to make this game. The piece was so much fun to work on and I hope to dish out more amazing pieces in the future. www.support-indivisible.com Hi…
Used to play non-stop from beta. Had 3 60+ (2 Warriors, 1 Hunter) but I quit, just because I wasn't a big fan of a lot of new stuff. I still stop by an old roommate's house and watch him do some of the instances though, and it's fun watching his guild and thier strategies. Hey, if you have fun playing it more power to ya.…
Well.. when you said in the other thread you are modeling for 6 years.. and then "complains" about people doesn't show you the best models for your task (which you got paid for).. then this could be read/seen as.. weird. And people might think to spent there free time otherwise. Think about it.. :tongue: Happy blending.…
Over 3 years since I last posted. And this gun texture has always been a stain on my resume. I had to cut it short after I got a new job. But, now jobless, oh the free time to have fun again and finish this guy the way she was meant to be! Anyways, went back, and nothing shows you how much better youve gotten as an artist…
Looks like a good idea for a tablet/phone game - could be fun. Being really opinionated about Blizzard here, so will likely cause some offence. Most of what they've done is a rehash of other IP, like when they tried to buy the rights to the Games Workshop lore ages ago - I think it was for Warcraft. Yet games like Dune II…
I'd highly recommend that you read those linked resources I had posted then likewise test iterations of your particular object, therefore putting into practice the 'How and Why' behind the fundamental reasoning described by @FrankPolygon Now for the highlighted areas above, they're intersecting control or support loops and…
Hey Guys, We are working on a tactical shooter inspired by Socom I / Socom II and are looking for a talented level designer / environment artist to help us reach our goals. Please hit me up via PM for more information. Team name: Kobra Studios Project name: Shadow World (Working Title). Brief description: Shadow World is a…
Final Submission: 1 The Beast Wolfs Awakening Final Submission Full Frame Some Data: -Character contains 99830 tris (59054 body + 40776 fur). -The pedestal including all parts and effects contains 4999 tris. -It uses 3x4k and 4x2k maps for the body. -And 3x1k and 4x512 maps for the pedestal. I am using 1 texture sheet for…
Hair buns kinda do, usually tied hair on each side (or pigtails) tend to look more youthful. It depends on what you are trying to go for, the buns can look kinda "youthful, naive or cute" fun or if you where to do the tied hair kinda spiky it could look like more of an "energetic or fiery" fun you could try short spiky…