I would rather share with people in same area of interest. I'm moving out of current place. Going to make a wall of text just so you can get a feel what I don't work well with. Had a room mate who said they were going to move out but when it came time, they didn't have any place to go, so we let them use the open space…
Hey everyone, My name is Ty and i am the project manager of Interlight Studio. Interlight Studio members are passionate,dedicated,experienced and creative individuals. We are looking for strong, self-motivated and dedicated individuals to join our team. We are hard at work creating some amazing content. About us: We have…
Hi there! I am working on a mobile space shooter game and it it almost completed. The only thing that I need is to replace my current bought stock art with some real assets. For that I need you, the perfect artist. This gig is based upon a revenue sharing model. Please note that I am looking for a serious partner due to…
Hey guys, I'm still learning 3D modeling and I have a question. When creating sharp corners on a model, it's common practice to mark them as sharp edges before UV unwrapping and baking. However, during texturing, this issue occurs (screenshot). Is there a way to get rid of this visual sharp seam problem without adding…
Model is good, but texture need to be remaked. You do very noisy diffuse what isn't good idea, because it's simulate some detail, but noone know what detail ;]. See lines on the side of shark. It's unregular and color transition (from white to blue) is sharp not moody like in your diffuse.…
Hey everyone, I'm really still a novice at art and game art, and I know many other people on these boards are as well, and so I thought I would make this thread so that more seasoned polycount artists could help out the newbies and maybe even give some tips to some other artists. The point of this thread is for you guys to…
Now that substance painter is the main texture tool for a large number of game artists, something new have been happening: clients don't ask for Photoshop files anymore, instead, they ask for the substance file. I am not here to complain and I have zero problems on sharing my workflow, but I can't help but fell naked every…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Starboard Games is a highly professional and friendly Indie team developer, well suited to people looking for a fun-loving environment with mature, respectful people working on a large and ambitious project! You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are looking for a serious, and…