Face lift... Before -> After Mostly around eyelids, and cheeks. Can't see what's wrong with the shape of her nose... T_T I use realistic reference, though. Made new hair. Note; front part of the hair seems a bit floaty because there's Reaper's mask too.
got mine. now if only i was a better artist ;) GoZ looks like it'll be rocking my sox though. Side note you may have problems getting your activation code (Web Activation) support pages say keep retrying.(servers must be overwhelmed)
You can use multiplacative mode colouring in code. Take a base texture, and use the alpha channel to mask areas that you want recoloured - white=100% colour, black=0$. That way you can not only mark the areas you want to change, but have fade in/out.
sounds cool, never used it (maybe some use for my ultra expansive and equally usles joypad) edit: doesnt eat my usb joypad (maybe cause my didi drivers aren working) nope, dont get it to work, no midi drivers for 64 bit mode
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Sup dudes! I'm here to share my process with ya'll, get some feedback, answer any questions you may have, and hopefully contribute something positive to Polycount. I also want to thank all the people in the WAYWO thread that gave me some encouraging comments :) thanks dudes! My process is kinda still in a pre-mature state.…
Killer work man! That first knight/demon guy from Age of Reckoning is insane. On another note, you have the same name as one of my favorite pro skateboarders from back in the day who rode for Birdhouse (Tony Hawk's company)... just thought I'd mention haha.
/judges reverendK /shakes head Seriously though, I like the design, the only thing I'd note would be the helm and the belt buckle, they're a bit on the nose with the owl theme. Maybe something more abstract/subtle would be better here? Not saying that it's bad or doesn't work, just nitpicking ^^
this seems a bit unfair, but funny none the less! On a technical note; if you are fighting the "undead" - who are meant to be dead flesh that is somehow animated by the unknown - why then, if you hack them to bits does blood come pumping out? Surely the body is dead flesh, ergo the heart does not pump.
dur23, I dont quite think thats correct mate. You seem to be looking at it a little wrong. Look at the texture UV as a tile-like surface, constantly repeating the same image. In other words, unless the engine has support for this coded in (none that I know of do) it wont work.