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Multicolor Texture setup.

polycounter lvl 17
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Incomitatum polycounter lvl 17
I am trying to wrap my head around this. I want to create a texture that contains come details and colors, highlights, and shading, but if a programmer changes the underlying object color then large portions of the texture will change color but retain their shading.

Think of a game where you can dye portions of your armor. I think this means I need to create an overlay of some kind, but I am not sure how to make it work? Do I identify the portions that can have custom colors on an alpha map?

Any help conceptualizing this is appreciated.

((Side note , but not worth a whole thread))

Does anyone know off the cuff what the average tri count is on an animal crossing character?

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