COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
I KNOW people are playing this. It is frigging addictive, and hilarious at that! So let's see em! Share your creations! I've got a spinning death machine, perfect for lvl 5, and a catapult, perfect for lvl 10. The catapult I did after beating the game though. Pretty happy with how effective it is. Now I just gotta make it…
Looking for a fun-loving team with mature, respectful people working on a large, ambitious project? Here is a fantastic chance to work within an highly professional and friendly indie gaming studio. You may visit Starboardgamesllc.com and Int-game.net to find out what we are working on and get to know some team members!…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
I made the hi-res model many months ago, but only now got around to texturing it and, during a slow day at work, modelling the low-res mesh. The spec map definitely needs work, and his tummy is in dire need of more colorvariation. But other than that, I'm pretty happy with it. My main worry is how the normal map will play…
I created arkebus to fairly compensate contributions to my rev-share game, Morphium. This week, arkebus is running a $200 contest above and beyond the normal compensation process. Read more about the contest here.
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hi all, I was wondering if there was a way to share a high res screenshot of the material editor to show people work/making general tutorial type stuff. I'd take a regular screenshot but currently the thing is too pixelated to read the names of the nodes zoomed all the way out. My google-fu is apparently weak today. Thanks!
Hey guys, I'm writing an essay on being an active member of online artist communities (Polycount, CGTalk, conceptart, etc etc) and their usefullness to aspiring game artists. If anyone from here would like to share a story on how Polycount helped them with landing their game job that'd be great. If you have any stories of…
This is just an idea I had, maybe it has been tried already. I was just curious about max keyboard setups and if anyone wanted to share their own setup. Wondering what is most efficient for all of you. I myself just use the old max4Dark UI, nothing fancy. Looking for something that might help speed up my workflow.