This is just an idea I had, maybe it has been tried already. I was just curious about max keyboard setups and if anyone wanted to share their own setup. Wondering what is most efficient for all of you.
I myself just use the old max4Dark UI, nothing fancy. Looking for something that might help speed up my workflow.
Replies
S = Stitch in UV Editor
R = Relax in UV editor
Everything else is standard. I think Per said once he has a crazy keyboard scheme that's great for his work flow. Personally I like being able to sit down with any copy of 3dsmax anywhere and use it.
So, I've got quickslice bound to Shift+C. Cycle vert/edge/poly subselection modes in a custom script bound to Spacebar. Connect bound to Alt+C.
Everything else is standard, I think.
Alt+W = select ring loops
Ctrl+T = Target weld
Ctrl+B = Bridge (selecting 1 edge then ctrl+b to bridge to other edge)
Ctrl+C = Chamfer
Alt+C = Cut tool
Ctrl+Alt+C = Connect
Ctrl+W = Weld selected
` = Stitch selected in unwrap
The rest is pretty much standard and some maxscript shortcuts.
c=champfer
b=bridge mode (don't know how to "bridge selection" :P)
ctrl+w=select ring
ctrl+e=select edge
ctrl+u=psd path unwrapper
shift+r=relax in uvw editor
most are copied over from someone else though . they are really good for my workflow.
i tried to match similiar stuff to similar keys - 4 = faces // shift 4 = convert to face selection, r = ring // shift r= loop etc.
After 5 years I'm still a button clicker with max and photoshop and don't know why.... every other app I don't use as much like zbrush I try to learn hotkeys right away, so what gives???
For me I use a silo style setup.
viewports are 1-7 perspective, front, right, left, top, back, bottom
transforms are stock
subobjects are a,s,d,f vert,edge,poly,element
alt+e, alt+r , alt+c for loop/ring/connect , added split loop slide to x now
few other as well but for the most part i try to keep my most used tools on the left hand.
I'd appreciate that immensely. Thank you.
EDITABLE POLY
Attach List Alt+Shift+Ctrl+A
Attach Alt+Shift+A
Bevel Settings Shift+Ctrl+D
Border Level 3
Bridge Settings Shift+Ctrl+A
Bridge A
Cap C
Chamfer Settings Shift+Ctrl+S
Collapse Space
Connect Edge Settings Shift+Ctrl+C
Connect Ctrl+C
Constrain to Edges Shift+X
Constrain to Faces Alt+Shift+X
Create Shift+C
Cut Alt+C
Detach Alt+Shift+D
Edge Level 2
Element Level 5
Extrude Settings Shift+E
Face Level 4
Flip Normals Shift+F
Grow Selection Alt+Q
Hide Unselected U
Hide H
Ignore Backfacing in Selections Shift+A
Insert Vertex Mode Alt+Shift+Q
Inset Settings Ctrl+D
Make Planar Alt+Shift+E
Object Level 6
Quickslice Mode Shift+Ctrl+Q
Remove Isolated Vertices Alt+Ctrl+0
Select Edge Loop Down Add Alt+Shift+Ctrl+S
Select Edge Loop Up Add Alt+Ctrl+S
Select Edge Loop Ctrl+S
Shrink Selection Alt+S
Slice Plane Mode NumPad /
Slice NumPad *
Split Edges Alt+Shift+B
Tessellate Settings Shift+T
Unhide All Alt+\, Alt+`
Use Soft Selection Alt+Z
Vertex Level 1
Weld Mode Shift+Ctrl+W
Weld Settings Ctrl+F
UVW UNWRAP
Detach Edge Verts D
Mirror Horizontal Alt+Q
Mirror Vertical Alt+A
Snap To Grid/Vertex/Edge Ctrl+S
Stitch S
Texture Vertex Weld Selected Space
Texture VertexTarget Weld Shift+Ctrl+W
TV Edge Sub-object Mode 2
TV Element Mode 5
TV Face Sub-object Mode 3
TV Vertex Sub-object Mode 1
Zoom Extents Selected Z
OTHER
Box NumPad 1
Sphere NumPad 2
Cylinder NumPad 3
Plane NumPad .
Spline NumPad 4
LayerManager NumPad 9
UvwUnwrap Modifier NumPad +
Convert To EditablePoly NumPad 5
what you describe sounds very tasty, kindof like the action thingies in photoshop .
does anybody know what i can set up as connect, so that i can connect edges when selecting edges, and verts when selecting verts? (right now i can only do edges or only verts, not both with the same hotkey).
Ctrl + 1 Converts selection to verts
Ctrl + 2 Converts to edges
Ctrl + 4 Converts to polies
Q Loop
Ctrl +Q Ring
Ctrl +W Shrink selection
Ctrl +E Expand selection
D Connect edges
F Cut tool
T Target weld
< Previous modifier
> Next Modifier
/ Show end result
For the views i hit V> F/L/T/R (the defaults are F and T but i use them elsewhere)
Other shit is default max.
japhir:
Yeah,You cant have both on the same key. hmm might have to look into my scripting powers to see if thats possible.Seems possible.Ill see if i can let u know by tonight.
With my current setup, I have a game pad (n52 te) which I can map specific keys of my keyboard to.
So now I have custom shortcuts, on top of custom keys for my game pad. In any event, with my setup the controler is far more confortable then the standard keyboard, it's the size of my hand so easy to move around the desk (out of the way of my cintiqu 12" in front of me; and I litterally can do everything on the keyboard with just my left hand stationary (except type, but if it was really necessary it can be done).
Anways, I took the time to get this all setup a month ago and its really paying off now. I'm probably about twice as fast as I used to be. My advice would be to simply play around with different shortcuts and such, one at a time. Eventually it will really change the way you work.
You can still use that good old meshtools (if you want a free script) that do exactly that + bridge polygons (unfortunatly IIRC it doent bridge edges.) with one key called Connect.
When I was modeling, it was in Silo. Which has a great UI, that I also customized.
Cool idea about the label I'll have to check that out. For keeping track of scripts I have an installer with all my animation scripts which makes it easy to port them around. The label might be easier to update...
I really wanted this for me too,but i guess i got lazy.
Youre going to need that category(put whatever you want) and buttontext if your going to put it into a quadmenu or a toolbar.
Anyways,im compelled to thank Vig for al the scripts i make. If it werent for him, i wouldve left scripting where i was
kthnkzbai
Also don't worry about the payroll automatic deduction you'll see on your paycheck after the first of the year... that's umm normal...:poly142:
But seriously everyone hits that brick wall with scripting, I'm glad I could help you over it. There is still a lot to learn and I'm still learning, so there are going to be quite a few people that nudge you along in the right direction.
Yeah definitely there is a SHIT load to learn. Probably too much i'd say. Still kinda arousing though.
I guess I could just make myself a little cheat sheet, but it's time to get them shits goin.
I just started to mess with my logitech g11 as it makes macro recording extremely easy. Maybe that's what you use?
also: yes, Per I think we're all very interested in more detailed explanation of how you go about that.
anyway, so I'm a little more on subject although I probably wouldn't recommend other people using my weird key setup,
I usually try to use ctrl+__ for a tool and ctrl+shift+__ for the options of that tool if possible.
I have a lot of the standard hotkeys that most people are using here, but I have:
most of the poly tools/selections i find important, although I use bevel because it's extrude+inset/outline in one tool ` =========== edit poly subdivision alt+~ ======== show end result alt+1/alt+2 ==== ring/loop ctrl+shift+alt+a = import ctrl+shift+alt+s = export ctrl+shift+alt+e = convert to poly shift+a ======== quick align ctrl+shift+a ===== align (+/-) ========= grow/shrink shift+s ======= softselect toggle shift+ (+/-) ===== increase/decrease softselect falloff
and I try to keep a consistent hotkey setup for maya or whatever other package, if I can.
ctrl+shft+s= save as
ctrl+shft+n= save incremental
ctrl+alt+i= import
ctrl+alt+e= export
so i figured i'd need something like:
but i don't know if i have the "check if selection is vertexmode" is correct .
EDIT: whooow never mind, per just saved the day that is one überusefull script there! thanks a ton perna! oh, and there still is some reference to a script of yours in there, if you simply put: $.EditablePoly.ConnectEdges () in there in stead of that line it works like a charm. also with show end result turned on.
would still be nice to know the proper way to do it though
i find that during exhaustive UV sessions I am scaling and zooming an awful lot because of UV mapping with Normalize map checkbox off. As you know when the island selection is originally cast into the UV window, its entirely humongous compared to the 0-1 square i need to fit it into. Then im scrolling and zooming like mad for each island piece.
Now I can hardly use my middle finger for what god intended. Last time someone cut me off in traffic, I actually restrained myself and thought... dont waste it..., tonight you are UVing...
Is anybody using a script or something that has the selected face appear in a relative scale to the 0-1 box however not "normalized" into the border of the 0-1 square?
If you help me I'd be happy to show you how well my finger is healing!
that s pretty badass
$.modifiers[#unwrap_uvw].unwrap2.ScaleSelectedCenter (Value?) 0
I know there is supposed to be a value in those brackets.. what I want it to do is scale to the 0-1 square and keep the aspect. Is this possible with this script?
Thank you VERY much for the script me likey
Also, i couldnt find anything on the netz when i googled "multiple if conditions". Now i have that answer!
Japhir:-
Oh.Hmm.didnt check it for myself that way. But actually, i had written a script like perna posted, i.e.
if subobjectlevel = 1 then
connectvertices blah blah
but i couldnt get it (as it had multiple if conditions. i.e. if level=1mconnect verts,if level=2 connect edges,etc)
Thank you per! it makes some fucking sense now
btw,micron, have you tried running that script through the listener? if it does what you want it to, save that bitch
Max by default has two commands for connecting verts and connecting edges. So you cant have that on the same hotkey.
This is mostly useful if someone has customized keyboard setup i'd say.
Per: Oh nice, I was pretty confused what you meant before. That'll definitely be handy
Edit: I have planar mapping and the align buttons mapped to shortcut keys. I choose a face and use shortcuts to get selection mapped, aligned and edit window open - Chugg 0-1 scale button brings the selection into the square. If someone knows even a faster way to go from selected face > inside the square, I'd love it.
Not noticed that before how do I make a new hotkey window?
Just curious if anyone else has assigned the modifier keys to the mouse. Would you have to use your custom mouse software or could you do that in max?
Also is there any free apps that can re-assign your keyboard layout? Ive got a wireless keyboard with its own custom hotkey software but the only options it gives for the hotkey buttons is for browsing the internet.