whats quite fun is that it looks like it was painted with actual pencils and paper [which would be fun imagine printing your UVs and drawing/colouring them aha]
This is looking sooo nice, and smooth! Rather hard tho, and it's not very fun to be stuck in a room right at the start. RE4s beginning was much more fun I think...
Lately I've been playing a lot of Overwatch and I feel like a lot of characters have the potential to look great in a more realistic style, particularly Ana, so I'm taking it upon myself to explore how she could look if she were "lifelike". Here's my blockout so far. I plan to make this a complete real-time game character,…
Hi all! This is my first project in zbrush and I'd love some feedback. Base mesh was made in Max and then sculpting and detailing in zbrush. Here is the body, I didn't go in to a lot of detail around the torso as most of it will be covered by the shell. Added shell and accessories. some detail around the face. I used this…
Hi! Insteresting design. I think you should work on the secondary forms a bit more. The face looks a tad flat. The eyes could be pushed back a bit more. The nose could be pushed out and have a more "flow-y" form, etc. The transition and proportions on the shoulders could be improved. The silhouette of the torso could be…
Hello polycount! I'm currently trying to improve and learn more about low res assets making. here is a project I'm currently working on '' Dead man's chest'' from Pirates of the Caribbean. I'm using Maya, Zbrush and Substance Designer. Comments and Critics are welcome :) Hope you like it. Here is some Screenshots Hi Res…