Japanese noh mask made with Maya, Zbrush, Substance Painter, Renderman, Nuke, and Affinity Photo. Some of the UV seams were glitching pretty bad within Maya (they were fine in Substance) so I had to paint over them in Affinity Photo. Mask has 3 UDIMS, 1 material, and 12 4k textures. The mouth was a pain to retopologize…