Hi all, I've run into this problem were I have a tilling texture. Mapped to my plane 512x512. The problem is that I would like to be able to move my grout up a bit so it aligns better. I have een reading up on panner, but I couldn't find an example how to offset a texture. Is there a way to parameter this with my panner…
So say you have a static mesh, you want to have that static mesh have multiple "versions" of itself that look different. Now you want to swap between versions of that object based on a button press. So as an example, you have a statue of an elephant but when you press a button the statue remains, but now its a giraffe.…
Hey all, long time since I've posted here. Always lurking though ^^. For the last few months I've been working on an 3d environment piece based on a concept by John Liberto for University. I worked pretty hard on this, learning new tools whilst working (ZBrush and UE4 for example) for example. I learnt a ridiculous amount…
Hey guys! I am trying to switch from 3dsmax to Maya and got many issues on the start. Could anyone please help:
* SelectAll is actually selecting top parent objects and highlighting the rest but I want actually to SELECT all (for example to add a key to everything at current frame (this is not the only case)). Is it even…
While it is possible to do this seamlessly with noisemaker, you won't be able to avoid distortion of the chainmail texture. You'd need to make the UV seams perfectly straight vertically where you can currently see the error, then play around with the alpha scale until it matches perfectly. I have an old example of this…
Hey! One thing that really bothers me about this is the amount of visual noise created by the very detailed texture maps, it's kind of overwhelming to my eyes. I'd tone down the normal maps on a lot of your assets, for example your floor has deep grooves in woodgrain. Also the woodgrain would not continue uninterrupted…
Here is example... Lets say you finished a 3d character. By "finished" I mean you're done with modeling/sculpting,texturing,rendering. And you see there are some problems in anatomy for example or maybe in texturing, and you overpaint those parts in Ps. Thats kinda "faking". But yea, it's all about context and what is the…
this is really simple. you just multiply the ao map with the ambient lighting. no inverse dot products or linear algebra neccessary. i like to post pictures so here's an example in unity. here the diffuse map is just a solid color but using a texture instead obviously isn't a problem. actually getting ambient light is the…
It's likely this model has non-manifold mesh, that's why it's breaking. Editable Poly requires specific topology rules. Editable Mesh does not, you can have edges extruded in the middle of a surface for example. Editable Poly does not support this. Where did you get the model from? Ask them for the source file. The .3ds…
Not a necessity but you will improve as an artist, giving you depth in your skill set to grow upon. For example doing traditional life drawing forces you to test your observational skills and trains your mind's eye in articulating what you see and translating that into a medium. It also forces you to constantly assess how…