In blender you have to use "Mark Sharp" to control the smoothing group, you also have to select edges instead of faces. I had to add a Weighted Normal modifier to achieve this result, notice that keep sharp is checked on the modifier.
She would hack her wings to pieces but really who cares she's hot with or without the wings. The sword looks good but kind of lacks some texture sharpness. This could be caused by low texture size or poor texture painting? The edge of the sword doesn't seem sharp in the lower right render. Maybe putting the back of the…
Very nice but i think it misses welding marks. Downpipe to muffler and the exaust pipe from muffler both seem like they were pressed along with the muffler from a single piece. Also the luggage holder pipes intersect too cleanly. And some edges might be too sharp, you cant press sharp edges from sheet metal and after you…
I think you model is looking good so far, the problem is it is not consistent. In some areas you have very sharp clean details and then some other areas it kind of seem muddy. I think you should get all of you details to look as sharp as the abdomen. So when you bake your details are nice and sharp, not all muddy like the…
what are some good ways to avoid "perfect clean edges" in game model? while saving polycount of course. I saw some marmoset viewer, and some just have clean sharp topology, but it has a jaggy deformed line in their beauty shot. Any idea how to achieve that quality?
You use smooth everywhere. Add the "EdgeSplit" modifier in your object, deselect the "From edge angle" button, select the "from marked as sharp" and mark the some edges as "sharp" by going in edge mode and selecting the "Mark sharp" option from the edge specials menu (Ctrl+E). Setting sharp edges is very easy with this…
I agree with Notman + I thing the chin is to much sharp, especially in side view she looks odd. Eyebrow is also wrong. It should be wider and less sharp on the edges. Keep going, there has been a lot of improvement in last update.
I wasn't talking about it effecting the bake, but the end result. Having sharp edges that effect the silhouette WILL have an effect on the final model (not enough geometry means the edges will be sharp) I'm sure you knew exactly what I meant.
C86G-the edges on real rails are pretty sharp. Not knife shark but the edges is very tight. Thats something thats playing with my mind. Should they still be soft even though in real life talot of objects have pretty sharp edges?