what are some good ways to avoid "perfect clean edges" in game model? while saving polycount of course. I saw some marmoset viewer, and some just have clean sharp topology, but it has a jaggy deformed line in their beauty shot. Any idea how to achieve that quality?
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Firstly, the only way to reduce the sharpness of curvature in game models is to add more geometry.
Secondly, the art you could be talking about where it's clean in one picture but jaggy in another picture could be using a tessellation shader which increases the geometry as you get closer.
Or I could be misunderstanding your question, so please refer to Eric's post.
Another trick is to change topology of your geometry and increase vertices where it is necessary.
@Dash-POWER that is some good tips can you explain a little bit about tessellation shader tho? I'm quiet curious about it.
Geometry shader is useful for creating or discarding geometry such as doing line trails etc.
https://www.marmoset.co/toolbag/
Under the Features tab and Material section
The model you're discussing doesn't use tessellation though, just a normal map