You seem a bit confused here, first off for organic modeling(characters etc) the standard workflow isnt model lowpoly then high, its: A. Model clean evenly spaced quad based cage mesh for sculpting B. Sculpt/Model high C. Retopo for low D. UV low and bake For hard surface/props a similar workflow is usually used: A.…
Interesting watch, thanks for posting :) I definitely think that properly portraying diversity in video games is something that should be improved the bigger and more mature the industry gets. But it's definitely something that won't come easy. Especially when publishers need to consider their audience and keeping their…
OK, I'm going to assume the entire leading and trailing edges of the wing are control surfaces, as are the trailing edges of the tail and the canards. Aerodynamically, it seems like it's going to be too unstable - the centre of pressure looks like it's going to be way too far forward as soon as it's not going dead…
No problem MMAAX, I respect everyone's opinion :) Please note I have not said I felt slower in Blender, it's naturally more customizable and you rely more on hotkeys in it, so I agree that generally it can be a faster experience depending on what you're doing. I had a hard time letting go of the axis contraints and type-in…
Well, this is not a binary thing. 3D work being painful for the wrists is not because of the mouse itself ; it is because of some of the awful user interaction paradigms used by some 3D programs, namely the reliance on precisely clicking on pixel-wide screen elements and having to hold down left or right click (or even…
Background Visual Materials Volumes 1 - 12 You can buy them from Animebooks.com for a fair price, I have purchased mine from Kinokunia Bookstore in San Jose, California. http://www.animebooks.com/bavimavo1faa.html <-Volume 1 http://www.animebooks.com/bavimavo2hob.html <-Volume 2 http://www.animebooks.com/bavimavo3sur.html…
Thanks you two <3 - - - Been keeping busy/sick/busy over the past little, and I wanted to share some stuff! First is a collab I did with CiDDi. An Elder Titan set for the Polycount Community Chest Event thing stuff dude person! I'm really happy with how this came out, CiDDi absolutely rocked the concept then killed it with…
Ah well done Goeddy :) American Psycho - Intro to Patrick Bateman [ame]https://www.youtube.com/watch?v=CGeAMVK75T4[/ame] In reality most weekends are spent during the day with the kids while wife works or has a chance to do some art work, so its Museums (London has lots of free Museums), kids Adventure places, park,…
(Sidenote - You're using UE4, not UDK. UDK was the free version of UE3. ;) ) The biggest thing that stands out to me would be the consistency of the textures scene. I'm seeing a myriad of different textures and colors that don't seem to go together. Like, that archway is made out of stone, but the actual stones in the area…
Yea, I'm against tessellation for now. It's great for some things like rocks because its phenomenal at that. Your cons a tad bit off AND correct in that: A. Texture size can be whatever you want, and you don't need to tessellate it down to a 1:1 scale at run time. Most pixels in the 1024 map won't be used. A 1024 map at…