Hello, in blender there's a function that if you have a bunch of vertices selected and then click "to sphere" the vertices arrange themselves going round like a circle. Is there a similar function in 3ds max? Thx for help!
Every time i use shatter effect in Maya it breaks the object into pieces and leaves after it a lot of unneeded vertices which are useless and don't give a shape to the model. And every time I need to manually delete this vertices to achieve the result in the right. Is there any tool or technique to get rid of that vertices…
In a low-poly game model, is it ever okay to NOT connect vertices and instead just have a poly-face stick into a mesh? Example: An arm connects to the shoulder of a character. You connect the shoulder vertices to the top of the arm vertices. Could it be appropriate to just have the arm stick into the body and not actually…
I'm creating a road profile from a spline and need to connect the vertices at each curve. There are tons of curves in the model and it takes forever to connect them one by one. Is there a better way to connect all vertices in a curve at once? When I select all vertices in a curve and hit connect they don't connect cleanly.…
Hi, I'm currently editing a blendshape in Maya. What is weird is whenever I move a vertice, it also move other vertices and I am not on A SOFT SELECTION MODE. It only happens on select vertices. You can see an illustration here: https://www.dropbox.com/s/w01ea4d9hokflv1/MYA064_inconsistent_bShape.mp4?dl=0 First vertice is…
Is possible to symetrize a mesh usint the same vertices on the model ? Explaining what I want to do is lik ethat ... I have messed the vertices of my model and is no more symetrical , the vertices for both sides of the x y z axes are the same but are moved , repositioned rotated etc .. is it possible to choose one good…