Yes, it is. So are Max and Maya, yet that does not stop people from criticizing those packages to no end. The main difference is ZBrush charges you once and you get updates for free, where as you continue to pay for updates with Maya and Max. People are less forgiving of the faults of Max and Maya because they are…
Hello, I have never used polycount so hopefully, I am doing it right. I am a huge fan of World of Warcraft similar to many others, and one of my favorite characters has to be Garrosh Hellscream (Although I didn't really like how his character arc concluded). This page basically is an update page (hopefully daily) for my…
Big updates today for UDK: * Steam * Colour grading * Updated heightfog * much more Click through to see the entire list of updates for the May UDK. One of the more noteable releases is a showcase on some titles being created with the UDK. Here's the list released today from Epic. * Angels Fall First: Planetstorm, a…
Hello everyone!! I am excited to have a big update for all of you whom have been helping me out. Version 3.0 is up and running in my portfolio pages. Fixes from suggestion: Cut out the fat!! (Done) Reformat the page so its not so all over the place ( DONE) Fix Resume to not be so large....Done Easier Navigation ( Done) To…
Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
Lots of times when I overwrite a texture from Photoshop or 3D Coat it will not update in 3DS Max 2020. Max basically still has the old version in memory. The Reload button in the material editor will not help at all. Assigning the texture again will also not work. In the "select bitmap image file" dialog the thumbnail…
I've worked as an artist at BonusXP for the past 10 years. Sadly, BonusXP closed in June - and I have been updating my portfolio to showcase some of the work I did there. I am searching for work, and starting on a personal 3D project to help round out my portfolio. A lot of the stuff we made was for mobile or RTS-style…
OR how to make max and p.s. not sh*t themselves when using a 2048... anyone have any helpful tips/workflow advice? right now I have a model displaying normals in viewport, and that alone makes it chunk (especially when I hit undo). (Ive heard of another method of making normals show in viewport besides the metalbump 9…