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Rapid texture iteration (max -to- PS update time.)

polycounter lvl 18
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konstruct polycounter lvl 18
OR how to make max and p.s. not sh*t themselves when using a 2048...

anyone have any helpful tips/workflow advice?

right now I have a model displaying normals in viewport, and that alone makes it chunk (especially when I hit undo). (Ive heard of another method of making normals show in viewport besides the metalbump 9 business and the dx-display/normal bump thing, but I cant seem to find any info on it anywhere.)

I have a gig of ram, which I figure might be a factor, ( I imagine it could be "THE" factor?)

But what I`m ultimately looking to do is speed up the update time, cause now it sits at 30-40 seconds to update the .tga I`m using in max. (could the file type be causing the slow down?)

any help on this would make 3d fun for me again :susp:

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