This is a great discussion and one I am involved with all the time. Thanks Stuart for starting this thread. Quick background on me so you know where I have been and my experience: 17 years working in games and Discovery Channel documentary work. 10 years as 3D instructor- trained over 100 students worldwide in Denmark,…
Update Backlog 3 : Smooth Camera System (with delta-time) Early in development, I had developed the basis for a smooth camera system. In games with environments which are larger than actually visible by the camera's FOV, the camera normally follows the player as they move around. A smooth camera system interpolates the…
The average minute count before something strange and unusual happens at Paul's House is often no more than 7 minutes. Lately I've noticed it less often because of how preoccupied with development we are, but last night took the cake. Unbeknownst to me September 21st is Paul's mother's birthday. I woke up to find a house…
I believe it is a hit-or-miss type of thing. Sometimes cut scenes fits perfectly into a game, and really plays their part in bringing the story to the next level, others would fit better with perhaps something like Half-Life 2 type of storytelling where it lies more in the environment and walking through it rather than…
I can't wait to get away from 3DS Max. It seems clunky and unpolished to me. I feel like i could go 3 times faster with some logical, simple tweaks and additions. The doubled interface from the Graphite tools is super annoying on a 17" 1920 monitor. The command panels re-order themselves all the time leaving me searching…
In the end following Fanfarer hints I managed to put together a script that toggle the WrapMode between 0 and 1 of a selected list of brushes (getting some help on Zbrush Central). That's the code, that can be customized according to your needs. :) The code beow creates the Brush WrapMode subpallet in the Zplugin menu that…
Assistant Professor of Game Design – Tenure-track We are a technological university focused on being an agile and entrepreneurial tech incubator that critically incorporates academia in the production of new industries and industry leaders. Game Design is positioning itself to be integral to this journey and we are calling…
Project name: Carnage ! Brief description: Carnage ! is a 2D, top down view arcade shooter in the style of Smash TV and Geometry wars. In a small squared area, the player is confronted to many different enemies and has to survive for a set amount of time before completing the level. While each level is played in the same…
My dad has been wondering about my goals but i don't have a completely clear view my self. if anyone could answer my questions it would be a great help... some details about me.. I'm currently in my junior high school year I'm also working on multiple portfolio projects both 3d and non, the software i'm using is... *…
INTRO My name is Surya, A member of the Praxis Studios game development team. I am the person who started the team, and I currently need some more team members. If you are currently looking to join a team for some experience, or just for fun, then you came to the right place. Thanks for showing some interest in the post.…