That rocket launcher is so freaking sharp! :poly124: Speculars are spot on too. Fantastic work overall. What's you workflow for maintaining custom touch-ups at a sharp resolution? I combine pictures and custom handwork too, but I can never get my brushwork to match the resolution of the image, and so the parts I do by hand…
I'm not sure what kind of lighting/shadow set up you're using but the shadows are really sharp. Sharp shadows are a hallmark of fake 3D and are almost never found in the real world, alien or otherwise. For 90% of all shadows try to get a nice soft blurred edge. I'm not really sure what app you're using, maybe you said and…
you've got too many straight 90° angles and too sharp edges overall. on Overwatchj everything is nicely angled, or beveled to chunky 45° with soft edges to catch highlights nicely. Check out the overwatch high poly renders on artstation.
I would like to share our animatic done by our amazing concept artists Valen Kua and Nanxi Ong: https://www.youtube.com/watch?v=8JXgxgZlwa0 Here are some shots that I assembled the character rigs and animation done by my teammates and I have also added in some basic lighting in Unreal Engine just for the feel and vibe.…
True that, I haven't thought about it that way... I didn't know about the tennogen system! Seems cool, although I would reward the creator more than 30% of the sell share. I can only approve fostering new talents. You would need a player base willing to pay for it though. I know for exemple that sims players hate when…
Hi Polycount! What is your thinking about spliting as example a weapon into several pieces to bake bigger UV Shells for more Texture Sharpness and Details? When i would split my AK as example into 1 x 4K Map for the Woodparts and 1 x 4K Map for the Metalparts. Would that be ok for an First Person Weapon? Or is this just…
Hey everybody today i was trying to learn the basics of Normal Mapping with a simple cube i thought 6 faces what can go wrong heh.... how foolish. Now i read some theory stuff like about how sharp/smooth edges depend on split uv´s and split smoothing groups like 2 smoothed faces equal a sharp edge if the uv´s are stitched…
Hello polycont people. I want to share with you some of my works for StarFight game. FireFly Fighter [SKETCHFAB]2c591aa5941043f1802245395c1e36ae[/SKETCHFAB] D46 Trident [SKETCHFAB]b9cc2e6e0e8e43ebb84adec1ab797045[/SKETCHFAB] FP-01 "Invincible" [SKETCHFAB]4307d8381785418d892810718ae882f3[/SKETCHFAB] Cruiser "Aegis" P13…
Hey man! This is cool! I think I might be able to help with a couple notes on things I spotted. First off - Personally I enjoy the extreme walk in GIF A more than the more subdued versions in B and C. I think the exaggerated movements suit the character and LoL better and I think you'll have a better end result if you work…
The easiest way to do this is to set your camera into Shutter Prority(TV) mode on the mode dial, then you can set your desired shutter speed with the dial. You may also want to use TV to help you get the right settings, and then go to M and set your Shutter and Aperture settings manually to fine tweak it. As others have…