this is a painting trick , it is used to bring more emphasis on the shadows without having to make the super sharp, this way your eyes registers the shadows as being hard/crisp/well-defined, but they are still blurry. The reason behind NOT having super sharp shadows is because you can't have the shadow form sharper than…
i'm experiencing the very same with my Canon EOS 350D - i think it's the lenses which cut the most of the perfect sharpness. On the other hand I only had to work with the full resolution outcome a few times for print-design and for all web-related stuff and image-shows I'm usually have to resize the pictures that much that…
The CS:GO team and Polycount would like to invite you to participate in the this CS:GO weapon finish contest. Make a new finish for a CS:GO weapon that is themed in 70's and 80's sci-fi. Below you will find the information to get started. * This is a weapon finish contest for the CS:GO Steam Workshop. * The contest starts…
Hey everyone! I’m starting this thread to share my progress for my term development project. I’ll be posting regular updates as I build the environment. It would be great to get your feedback, critiques, and suggestions along the way. I’ve started working on both of my development projects, but for now I’m focusing more on…
Share the mesh (zip, then attach here) and also, show a closeup of the normal map. It helps to state your software with version number. For example: Substance 3D Painter 11.1 for baking, and 3ds Max 2026.3 for viewing (or whatever you're using).
Please use image upload services, like hostr or similar, there are tons and it just takes seconds Can you post a reference ? The form looks kind of strange and out of proportions What I can tell for sure is that your edges are razor sharp (because your highpoly is way too sharp, you need soft edges, even more soft than…
to different scales in density details, some patterns are way to big whereas some details or patterns are to tiny in scale. Also most corners are to clean and super sharp like 3d graphics polygon sharp. Add some dirt or darkness spots there in the texture to make it blend in better together without giving the impression of…
Which mipping are you referring to? Are you using .dds with mip-maps or some uncompressed format? Maya's realtime resampling tends to give quite blurred out results at distance. When it comes to the cube maps usage those mips are explicitly controlled by the shader to get the blurred/sharp reflections feature, i.e. they…
Looking at your flats there are a few things you're missing. You aren't defining the planes of the texture clearly. Everything is smoothed together. It's ok to have sharp edges on a texture to define something on the texture. You are not working sharp enough to warrant that resolution. Like natetheartist said knock the…
There's always this Sharp 3D monitor, which actually does work and doesn't need special glasses or anything (although you do need to keep your head very still in the right place for it to work). http://www.trustedreviews.com/displays/review/2004/12/29/Sharp-LL-151-3D-3D-LCD-Monitor/p1 My brother trialled one out at work…