Dustinbrown. No, you dont need to guess that. I'm using 3dsmax/vray by the way. MikeF. I using jpegs in 4096x4096. Painted initially in zbrush them exported to photoshop and 3dsmax.
Is there any progress with the 3dsmax version? I mailed the HardMesh developer some time back and their answer was that they were trying to find a 3dsmax developer. They said it could take a year or longer.
Yes this is a 3dsmax limitation. The only thing you can do is to undock it, resize, then redock. In 3dsmax 2011 it's become even worse: the height doesn't auto-adjust anymore either...
The Noise on 3DSMAX Bakes can be solved by using a Push with a low value. Ive read about it, but never tried it. I think the best Results in 3DSMAX are : Catmullrom / Hammerslay with 1.0
Okay thanks Mr.Chadwick, Should I do anything special in 3DsMAX? I am currently creating the 3D models of the roads and applying them a texture of clean asphalt in 3DsMax.
3dsMax is good generalist package. You can cover every aspect of CG within 3dsMax. CAT is easy to use. Character Studio is production proven motion capture solution.
I have the same issue with all the obj I exported except the samples files by quixel. I use 3dsmax 2014 64bits and DDO 1.6. The settings in 3dsmax to export are:
Takes 2 seconds on google :) Thing is, mayas default is called angle and area weighted. I think it is not the same. It lowers the amount of low poly shading vs for instance 3dsmax but i think face weighted is still different and "better" when used on the right models
Is there a function or script in 3dsmax that can be used as the 'transfer attributes' function from Maya to transfer details to a base mesh? This is particularly handy for Marvelous Designer when transferring details.
I am considering using ptex for my 3d masters project animation.Its going to be arch viz.I want to experiment with it and see how useful it can be in my pipeline.I understand its used for films and not games. The animation I will be making will be done with mental ray using 3dsmax(I have to say 3dsmax is better than…