So you have quite a ways to go but that's not to say it won't happen, it's going to be dependent on you and your work ethic. Many times you will work for smaller studios before being able to work at a studio like Riot. So I wouldn't limit yourself to just Riot, you really can't hold yourself to that. Maybe have Riot as an…
Great work! Are the materials setup using the UE4 landscape material? It would be great to see some breakdowns. I would lover Maximum-Dev said: As for testing your level in world machine, I have an idea that I have not tested yet. If you know the scale of the world that you want to build, block it out in your 3D…
Without going to far into detail, since that will require a lot of research/practice on your part, you will want to create an ambient occlusion map to give yourself a nice base layer to paint on top of. But you will in fact need to learn how to UV before jumping right in to painting. There are programs that will allow you…
Hello everyone, I am a new member here to this site and have heard wonderful things. Did you ever read or watch anything that after completing it Texturing just kind of clicked for you? I am currently having a hard time wrapping my head around the whole texturing process, so I just wanted to reach out to the community and…
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…
I'm creating clothes using Marvelous Designer. My question is what is the right way to add thickness and how would I prevent self intersection and rig it properly for games. I'm using Unreal. I see lots of tutorials showing how to make the entire garment thick in zbrush but I don't see how this is practical or even…
I'm only curious and not in any way being critical or judgemental but there are a wide range of online tutorials catering to all levels of aptitude and experience for this 3D program. So is there a primary aspect about creating digital art that you find particularly daunting?
I've found Digital tutors pretty lacking when it comes to anything above basic usage of apps, their LMS is really nice. its easy to work with and get at the stuff. Gnomon seems to be talented people but not always good teachers their tutorials seem to range between awesome to below par. I get the feeling though that their…
Books specifically made for games or animation tend to be underwhelming. You're better off browsing the Polycount wiki as well as video tutorial sites like 3dmotive and eat3d. I personally wouldn't recommend Digital Tutors or Gnomon because a lot of their game related tutorials aren't really up to date with current…
I would suggest Tim Bergholz , you can buy his tutorial off gumraod, iv completed it and it gives a great 3dsmax and substance painter workflow. https://gumroad.com/timb .