Hello my name is Jeremy and I am a 3d modeler having trouble getting a 3d model I made into unreal with the unreal mannequin skeletal pose so it will work with unreal animation control rig. Current model has the geometry ripping and tearing while animating, which points to a bad weight paint job on my part, but it does not…
Assuming you're talking about Unreal - Same principle applies, but you'd multiply your vert color with a new texture map that has that kind of noise pattern. You may need to pass the result through a power node to increase contrast.
Hey guys, for the first time i have been working on an environment all by myself based off of a concept by Star CG (https://www.artstation.com/artwork/oA9GJz) in unreal and im having the best time. I had done the blockout of the scene a while ago and continued to make props as you may have seen in my profile and now im…