It's my first time making a city modular, since I don't have any modulars to my portfolio yet. This is what I have so far. My reference for this project is my hometown Toronto, Ontario. Thanks to google map :D
What the fuck?! No. Just no. You don't solve problems with modular assets by making them NOT MODULAR ASSETS. The "fix" you're suggesting is lazy, inefficient and bad practice. Doing something like that should be a last resort.
I love seeing Modo > Substance > UE4 working so well together... I'd recommend maybe one more modular variant for the broad surfaces and some props to break up the repeating modular parts.
you'll spend at least that much buying modular kits in the unity marketplace. I suggest go there or if you need a custom modular set, be willing to pay $40/hour for the 2-4 weeks of work this will take.
Unecessary cuts? Where? And what? Why make it out of one mesh? I was told to make everything modular, not out of one mesh ¬_____¬ And what?!!? They are modular pieces! Make up your mind man. :P
Yep, I plan to do the following within the next 6 months: -stylized hand painted texturing techniques part 2 -advanced texturing techniques -modular tree and foliage construction -modular architecture construction
Decide on a vignette to create and create the assets for it. Showcase your vignette with beauty shots and showcase each hero asset separately. If you decided to take a modular approach to your vignette, showcase the modularity of the pieces together.
really good advice above! I recently watched this course on artstation learning https://www.artstation.com/learning/courses/0ol/introduction-to-modular-architecture/chapters/zYEK/intro Its free to watch, and while you're not using unreal I still think its a decent reference or inspiration for putting together a scene like…
Wowww...this really keeps me thinking to make everything i do more modular and better, thx for the inspiration, really makes you think how much you can maximize the use of your UV's with modular textures.