Go down to the lower left corner, and count up 8 images, also take notice of the other surrounding images, but particularly that one. Then step back and squint a bit... wait for it... wait for it...
8 mill in sev total. WOW. out of the 240ish affected, that's like,....$33,000 each. Obviously it won't be even so I'm sure some of those layoffs are getting a nice payday.
There is also an md2 loader that I've had some success with: http://payk.drunkencoders.com/index.html?/Pages/Projects.html And tons of NDS homebrew info can be found at: http://forum.gbadev.org/index.php?c=8
Depends on the engine, but shared stuff on one map usually works best. Also 4-bit is quite low, 8-bit is fine as well, but then again it's a side-scroller remake thing.
Quick gunblade mock ups - I'm thinking Final Fantasy 8 meets Modern Warfare. I'll keep messing around with the idea for now. Kit-bashed images from Google
nope, all 8-bit bmps, its just have problems with sequences thats all, but i have no idea how to fix the ones that give a wierd filename when compiling
Spell check!!! The Boneyard: It took my 8 weeks, and was built in a modular setup. Make sure to run over those things a few times. Your work is solid, inspiration for me!
This is to much,your high ground stance back4short/sickgurl is that of a 8 year old. If your take on piracy is true, why not just coppy money? Your not stealing form a bank right?
Without being able to run 8 bit transparency in Unreal it's pretty pointless comparing performance. Correct me if I'm wrong but I've yet to see a UE3 game using that on vegetation.