A short description. A hard surface practice that grew out of a simple blockout doodle. There were two goals in mind. Firstly, explore ways to add tertiary details to the polymodeling workflow. Secondly, make the modeling process more streamlined and welcoming for design adjustments. The third goal was to relax after work…
I've made some small modifications to the spy's knife viewmodel from Team Fortress 2 via 3DS Max 2010. I've finished the modifications I wanted, and UV unwrapped the model, it exports fine, and even compiles without any errors (using GUIStudioMDL). However, when I try and test it in either the Source Model Viewer or…
You wont improve your modeling skills by using ZBrush as a crutch. Try actually finishing the model in a modeling program if improving your modeling skills is the goal.
The generator seems like it would be a fairly simple model to model. I might do the skeleton model and then model the generator if I have time left over :)
Hi I have created a model + textures in marmoset. When I open my file with cinema 4D, the textures are not attached to my model anymore. Do you know how to export my file from Marmoset to keep the textures linked to my 3D model in Cinema4D? Thanks for your help
Hi there, having quite a few problems trying to get the blasted program to export a working model for a weapon for tf2. The problem I'm having is this: Use .obj files: Use .smd files: Error: texture file 'vgui/resource/icon_play_once' does not exist or is invalidCTargetTGA::Compile START -…
Will I be able to separate the model into separate parts and reconnect them after baking, or will it significantly affect the normal map? I want to import this model into the game and I heard that each separate model that will not be connected additionally costs draw cells.
Playing with extensions and animation in glTF, to make an animated transmissive heat effect, using KHR_materials_specular, KHR_materials_transmission, and KHR_materials_volume. You can download the model here:…
Hello! There is also an urgent question. When baking, there are many models sunk into each other. And it is necessary to make a smooth chamfer at the joints where one model enters the other - bake. But there is always a seam, this seam goes away if you sew models, but there will be too much since I have a huge amount of…