I'm currently in the process of building a cartoony viking ship, I guess in a World of Warcraft style. I'm wondering what the texturing process would be for the ship. Should I create a bunch of tileable textures to cover the ship? If so what size specs should I shoot for to keep in in that Warcraft realm. Thanks in advance.
not an expert either but i assume the particles in Warcraft and WoW as well, like smoke or enchants on weapons and such are some self illuminated planes with an alpha map in the opacity, and a diffuse ofc, i guess this technique is used in most games today, not only in Warcraft, hope i'm not wrong.
Shadow of the Colossus Diablo 2 Warcraft 3 Asherons Call Quakeworld CA and TF Of course many of these are based on their release date. The games that have had the most impact on me back in the day have been dune 2, warcraft 1, wolf3d + rise of the triad + doom + quake.